package net.cyndeline.GUI.actors.messages

import net.cyndeline.scalarlib.entityComponent.miranda.EntityComponentManager
import net.cyndeline.GUI.rendering.GraphicsContainer
import net.cyndeline.gameMap.Grid

/**
 * Data needed to parse a game map and determine how to translate in-game coordinates to pixels.
 */
case class MapToParse(entityManager: EntityComponentManager,
                      graphics: GraphicsContainer,
                      map: Grid,
                      tileWidth: Int,
                      tileHeight: Int) {

}
